starsector save location. You need an alpha core. starsector save location

 
 You need an alpha corestarsector save location  This mod adds a developer's console to Starsector that can be summoned with control+backspace

Best. Step 2. json is a required file that informs the game engine how to set up and use a mod. The autosave file is under your user profile folder, e. Find the farm world (s) first, then figure out where you can put mines nearby. It will be more difficult to set up a colony like this compared to a normal system but far from impossible, and will help immensely in the fight. 31. Allocate sufficient memory in for Starsector with mods. It is formatted as a comma delimited CSV file. The hullmod is available and unlocked from the start. 4. Factions will wage war against each other and try to conquer their enemies. 96a is now out!. just star the new game and Spawn the ships/credit you has previously with console commands if needed. Just a short video on modifying the vmparams and settings files for Starsector "altMouseMoveToMassTransfer": "playerMaxLevel": "maxShipsInFleet": "maxBattleS. paths. How to i do it ? Character screen (C) bottom right. Right-click your desktop shortcut for Starsector and select "Open file location". MtnMaiden. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. . The first one. ago. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. Leave”. - Mod Profiles allow swapping between different groups of mods/versions easily. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. so i got the new 0. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. You can find variants in the Starsectorstarsector-coredatavariants directory and its subdirectories. TurklerRS • download stinger shipyards • 7 mo. « Reply #1 on: January 07, 2022, 06:08:58 AM ». removecondition volatiles_trace. ago. csv while the less commonly edited information is in the . A mature colony typically has around 300K+ income and ~60K upkeep. 96a-RC10. You should know your system. 30. The only thing Starsector would benefit from releasing on steam would be even bigger modsRe: Looking at the Starsector fuel & supply economy. A Sense Of Adventure: from Legacy of Arkgenisis: Dont really know the requirements for this. I haven't done it myself yet, but those files are included in a . Open the 'vmparams' file and change the allocated memory accordingly. Autosave actually just sets reminders for you to manually save, but can be reconfigured. One will be labeled campaign. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has. Raiding 1x at 10 strength means you loose 9x1->9 marines. bak file which is a older version of your current save file. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. 6. 12. Choose your faction (or establish your own) and dominate the Sector!. ago. This also includes the ability to install multiple mods at once. ) Find the planet that you want to edit. ago. There is a cheesy solution for heavily defended worlds too. • 2. Download Adjusted Sector 0. json" in Notepad/Wordpad. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. Logged. Even gas giant sometimes yield resources from ruins (so weird to find a ruin on a gas giant). -Was just testing things out and didn’t want to save -Have way too many mods installed, takes over half a minute to save -Doesn’t save often enough -Saves too often, interrupts game flow. 0 and higher. Not as good as say, Duzahk (core worlds get a +45%. I've got 5 corrupted nanoforges on this save and hadn't found a pristine yet. A . Its north east of Hybrasil/north west of Yma. Can be Opened in the campaign with F2 (Configurable) or from the main menu. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. 51 and the elimination of weapons on the ships you buy, this has a. Choose the one you wish to edit and then go value. Worlds with ruins for "tech mining" are valuable, but aren't necessary to produce a self-sufficient colony cluster. In between scavenging and selling everything I can find. -Dcom. settings. . Inactive Gates can be found when exploring the sector. Irreplaceable for sure, but immovable? I'm towing that stolen car relay through half of Europe the sector if needed to. In my case, it will look like this . edit: Did a little more testing with my cheaty strategy, out of the two save files i've tried to find hypershunts in, i've found 3/4. Last. Pick a commission with the faction that lays claim on those planets. It contains information regarding the background actions the game is taking, like file loading or campaign events. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. RyVdo13. 2) Locate the "-Xms512m -Xmx512m" part of the text, and change that to "-Xms1024m -Xmx1024m". Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). I know everyone has their own Starsec. If you haven't. ago. It was recommended in the other forum not to bother exceeding 8Gb of RAM. json and change the setting "altMouseMoveToMassTransfer" to true. Name. The game keeps one backup, but its only 1 save back. Valheim. Mods that add ships yes but they might not all show up. Dunno if it's possible. ago. It contains information regarding the background actions the game is taking, like file loading or campaign events. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 96) Updated to Starsector 0. Make sure you set the Save Game Class input pin's dropdown to the class you've created, which is MySaveGame in this example. Step 2: Only actually move the folders towards the actual install location if the user told it to do so in the launcher. ago. The sort of contacts the player develops, then, is the way the player tells the game what they’re interested in, which the game can then deliver. I just need to know where these so called Backups are so I can hopefully play my game again. Nanoelite001 • 2 yr. Ever since I installed 0. If the original save was in version 0. Friendly-Hamster983. ) Find the planet that you want to edit. ago. Someone else feel free to chime in if I'm mistaken. Github page. sure about the RAM, but I had something similar happen to me with the saving. I am no longer the MC of my starsector save file. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. VIC 1. Updated to be compatible with Starsector 0. 6. Save often ! Bad things will happen, a lot. Open 'AppData'. One of. zestful_villain • 1 yr. 2. For Users: LunaSettings. So after a while you'll eventually run out of space to do a proper save, and thus crash. Its default name is "TTS Xenorphica". If the wiki does not show it, make a save and manually travel to each core world, enter the market, view colony info by pressing M, check the existing industries and see if. You take the role of a space captain seeking fortune and glory however you choose. player - tritachyon. Join a faction to gain useful support and represent them in war and peace, or start your own. Premium Explore Gaming. json. thx. storytellers have a chance to give the location of ships that you lost in combat. 141, 1. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Destroyed some fleets, was satisfied, walked out by the. Make playstyle-altering choices using a revamped skill. 96a: - Support for Unknown Skies planet type change projects. Mainly new it. ago. . Extract the mod file to a folder on your computer. I use this when I found a new sector - I'll save my game, survey everything, check for good systems to settle near. ago. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. Other than allocating more RAM, it's a good pratice to stop every few hours, save, exit Starsector. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. - open up the settings. Honestly it's a problem with how Starsector is set up - you can't save mid-interaction and things like that. 14, for Starsector 0. zip full of . A little trick for coronal hypershunt fight. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. I saved right after exiting the 'supposed to be deleted' star system, found its name in the code. I know from forum diving that you can get a second by spending Story Points, of which I have 32. at the launch menu, enable the mods. Starsector version 0. Probably because I have thousands of hours in Starsector at this point. Download. There's an example command to spawn planets here, and campaign entities here. It tends to happen if you have a lot of save files, so try deleting the older files. Copy the files over. 91, or had, say, Nexerelin, and your laptop is version 0. Mods that cause major changes like nex no not likely. Then 'Hk_prokect'. !!!A variant file is a special file that determines the loadout of the ships you see inside the game. Editing the save file directly is highly discouraged. If anyone is interested in getting Phantasy Star Online on the SEGA Dreamcast working on the RG535V actually ONLINE with other people, let me know. The more commonly balance tweaked information is in the ship_data. Can be Opened in the campaign with F2 (Configurable) or from the main menu. How to get more stable location? Now that we can create our own stable location using fuel, I want to have all three (comm relay/nav bouy/sensor bouy) but there is a max of 2. The more commonly balance tweaked information is in the ship_data. steampowered. csv and in addition corresponding entries in the wing data. Join. And if you have fuel and supplies any system you came across with on your way back. Mothball recovered ships If you do not have a surplus of supplies and crew in your inventory, it's better to mothball your newly. bak to campaign. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. Save compatable, HOWEVER some OP costs have changed so your ships may be over/under on existing saves v0. It should be displaying a splash screen if newly installed. Uploaded: 12 Dec 2018 . The only thing is: Removing the mod midplay, would mean that any makeshift object built anywhere, when salvaged without the presence of this mod, will instantly create a "Stable location" in it's place xD. Guide att Reddit Make a "Starsector Saves" (or whatever) folder in your Google Drive (or whatever) folder on both computers and set the save location to there. Search for "maxShipsInFleet":30 and change the value from 30 to whatever. After raiding Kanta's Den to extract Zel at the end of the Gates's quest, I decided to wait for Kanta's fleets to show up instead of using the Magec Gate as the quest asked. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. csv entry contain all of the information directly about a ship. You need an alpha core. Profit. Shoot, rotate 45 degrees, repeat ad infintum. videogame_asset My games. Tactical bombardment. 10. Planetary defenses are separate, and can be increased by colony size, buildings and one new installable item. Fully customize your ship's shape and floor plan, choosing where to place individual modules including. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. save compatible with 0. player - pirates. starfarer. - Easily. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. It's essential for making your save file readable and it's what we'll be using for the guide ahead. 1 / 2. Quick ship, weapon & fighter guides, for when you need some help choosing them!No. Once in the game, you can summon the console with control+backspace and enter your commands. This mod is safe to add to an existing save. It's saved in your registry somewhere, I don't remember the exact location. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. Top posts of June 18,. This (along with many other settings) can be changed by running the Settings command. player - independent. Starsector version 0. STARSECTOR is a phenomenal passion project indie game - a space sandbox RPG where you command a fleet as you bounty hunt, trade, explore, salvage and even bu. If you move your ship just far enough that it becomes one of those / / shaped blips and then move back you will notice it changes back to the O shape cargo pod outline and then it poofs when you get closer. 0:00 - Intro0:35 - Planet Scouting Criteri. bak files are the backup. Exit the console, press ctrl+z. You should find a pristine nano forge pretty quick. It's fine to reload saves when you are learning, considering how many ways you can get blindsided. An in-progress blog post is available at dev blog post. Step 3. Oh, and strip option does not always work so I would turn it off and force strip with T button so it becomes muscle memory for you. I didn't attempt to play starsector with the latest gpu update (and I've already rolled back), however the update released on 1/23 broke a ton of games. E. 86. Tackywheat1 • Shields are for the weak • 4 yr. You can also add alias spawnstableloc to the start of that command to make a permanent alias. You'd have to use regedit to delete/replace it which is a hassle, so honestly i wouldn't really bother and just keep using whatever key you have and use the new one when you're on a new computer. ship file, and the . There are also new setting. 8 saving takes reaaaaly long. High HZ slightly reduces population growth and increases maintenance. 95a is here. r/starsector • Do you use save scumming? votes Yes, all the time. Mods that add in a solar system with a new faction maybe depends on the mod. you're unable to modify other faction's colonies. Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. This new release should be save-compatible. But that save looked identical to my main save. Load your save, press ctrl+backspace, typer "devmode", press Enter. You may have to. Removed extra crew bonus. Starsector version 0. Due to the skill system changes, skill points and story points invested into any elite skills will be refunded, and the skills will be reset when a save from the previous release is loaded. xml is like 277mb. Admiral Posts: 1362 Re: Changing save game location « Reply #1 on: February 07, 2013, 10:21:49 AM » In the Starsector install folder there's a file named vmparams. Historian OP. Missions show the mission target location prior being accepted;. You take the role of a space captai. Invade. How i can get the seed on a existing save? I had a very good start in this save and i want to get the seed back and make a new run. . Look for settings. Get commissioned by Tri-Tachyon and level your rep high enough to buy it at a military planet or station owned by Tri-Tachyon. fs. 1, 1. Press Ctrl + F on your keyboard and type in l="last name". So it really depends on the type of mod and most mod authors will list. 0 (May 6, 2017) Updated to support Starsector 0. It requires manual setup to get autosaves working. What planets and systems to look for, and what industries should you build. No. After installing the RC19 it worked for a short time (3 saves) but now it's back to the afore mentioned times. ). No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. Planets in same system share their fleets, so having several colonies in the same system helps with this layer. Derelicts orbiting the gate may carry Survey Data, sleeper pods, and information regarding other derelicts in the sector. Safe to add mid-save too. Just make sure to read the note in the OP. g. json file that you can find in Adjusted Sectordataconfig. Combat Chatter Mod. Drag and drop the folder from the “saves” folder in the starsector folder. Idiot, great ship at a discount! 25. I get. I can only “1. 6. open command prompt (Windows-R, type in cmd. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. r/starsector. 1. I know from forum diving that you can get a second by spending Story Points, of which I have 32. Following fields define the number of stuff you will. If you click on the “Gates” button you will then be able to see all explored gates, active or otherwise. Download the archive for each and extract the contents to /starsector/mods. Pick a commission with the faction that lays claim on those planets. There should be a backup of your previous save in your saves folder. Through. - Quickly switch between mod versions. "gas_giant", but for spawning planets you'd want. ship file and a ship_data. json` file and set "uninstallMod" to true. Set value to 0. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. _mortache • Ludd is Omega • 6 mo. Navigate to your starsector save folder. Yes but rarely like for stealth missions. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code names in one of the csv files) and you're. hit Ctrl+F to open up the search function. I made sure to copy the mods but didn't even think for whatever reason to save the saves. 95 STARSECTOR and V1. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. Bitbucket. It dictates the weapons, the amount of vents, capacitors and hullmods. Navigate the folders: starsector-core > data > config > Open "settings. hit Ctrl+F to open up the search function. ago. Honestly it's a problem with how Starsector is set up - you can't save mid-interaction and things like that. Since your computer only has 6 gigs total, that will obviously not be possible for you. Afaik, it should be somewhere on your character lvl-up screen. Nope :/. You can have absurdly large sectors that are extremely dense with starsystems if you completely disable hyperspace storms. Continue browsing in r/starsector. 96a] System Marke. Look for settings. The first method is looking through the hull csv files manually, but that is. Doesn't sound bad thing. ship file. How to get blueprints by raidingHi. xml . jar is a fancy . . Aside from this mechanical role, this also offers the player more roleplaying opportunities, and the feeling of developing a personal connection with someone in the game world. Make sure you have the same mods and same versions in both devices. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. Features - Mod Browser to view and install mods from the Forums and Discord's #mod_updates without leaving SMOL. the #1 mod for me is 'autosave'. How to find a good colony location. 0 for neutral or -1. Non-existent Rule 5: You can approach the sun using emergency burn to add a stable location in star system of your. Mods can contribute to this by adding their own log entries to track actions or for easier debugging. Police said Warner, a mother of five, had last been seen by a family friend on the evening of April 24 and then by her. First, make sure you properly modified the file setting the allocated memory for the game. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. a small guide to Editing items in savegames. Open starsectorstarsector-coredatahullmodshull_mods. I strongly recommend (based on reading your request for compatible with adding to current save) that you go for boggled's station construction mod, which allows you to build new gates. You can drop 3 stations on a major planet. For me, one of the big differences is that Starsector has a huge modding community with some fully featured overhauls. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)An auto save option would help newer players though and those who haven’t gotten around to quick saving. 2. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. 3k. Dayyyyym, thanks for this. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. yes, but it unlikely your save can be safe, because it must be done before launch to the new game, basically you need start a new games, some mods sometimes give you save compatible warning about a new update. lazylib - general methods that help with non-API data types. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. 43. class is a compiled . ""some distance away from the center"-location" last time i spent about 10-15 minutes save scumming to save the 1000 supplies i was gonna burn trying to find out where it was and after i started getting depressed from realizing im wasting my life on such a. I can't go without solar shielding. xml . That will teleport you to whatever system you type in. This new release should be save-compatible. 95a is now out! Here are some of the new things you can do in this release: Complete story missions and uncover some of the mysteries of the Sector. Noted, thank you. A Library mod for Mod Developers and other utility. it should contain: If you move the first two somewhere, and then remove the . Now go back out and do a CTRL + Z or whatever is the sensor cheat in dev mode. fs. Games. A lot of things have changed, that effect colonies in starsector 0. Uninstalling the mod This mod can be removed from an existing save: Prior to 3. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well! Skill system changed for more flexible builds with more options. There is 50% chance your patrols will use them too when generated. It doesn’t consume it. Reply reply Habitable worlds and worlds with organics and/or farmland are much rarer than ones with minerals or volatiles. Open the save in notepad++, search for the planet name. 95. 2D RPG/Trade/Fleet Combat Game. It's nearly impossible to make more than the tiniest of changes without corrupting something. This asks you to sacrifice ships to it, and based on your sacrifices, it will give you a ship. Re: Seeds and such. Press Ctrl + F on your keyboard and type in l="last name". When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. You can also add alias spawnstableloc to the start of that command to make a permanent alias. Following fields define the number of stuff you will.